VERSION = 1,

option ZomboWin.enableMod = {
    type = boolean, default = true,
    page = ZomboWin, translation = ZomboWin.enableMod,
	_tooltip=ZomboWin.enableModTooltip, valueTranslation=ZomboWin.enableMod,
}

option ZomboWin.allowOthers = {
    type = boolean, default = true,
    page = ZomboWin, translation = ZomboWin.allowOthers,
	_tooltip=ZomboWin.allowOthersTooltip, valueTranslation=ZomboWin.allowOthers,
}

option ZomboWin.restrictPants = {
    type = boolean, default = true,
    page = ZomboWin, translation = ZomboWin.restrictPants,
	_tooltip=ZomboWin.restrictPantsTooltip, valueTranslation=ZomboWin.restrictPants,
}

option ZomboWin.banditHost = {
	type = enum, numValues = 3, default = 1,
	page = ZomboWin,
	translation = ZomboWin.banditHost,
    valueTranslation = ZomboWin.banditHost_Options,
}

option ZomboWin.bPride = {
	type = enum, numValues = 4, default = 2,
	page = ZomboWin,
	translation = ZomboWin.bPride,
    valueTranslation = ZomboWin.bPride_Options,
}

option ZomboWin.banditLimit = {
	type = enum, numValues = 4, default = 2,
	page = ZomboWin,
	translation = ZomboWin.banditLimit,
    valueTranslation = ZomboWin.banditLimit_Options,
}

option ZomboWin.banditReward = {
	type = enum, numValues = 3, default = 2,
	page = ZomboWin,
	translation = ZomboWin.banditReward,
    valueTranslation = ZomboWin.banditReward_Options,
}

option ZomboWin.banditRewardNew = {
	type = enum, numValues = 4, default = 2,
	page = ZomboWin,
	translation = ZomboWin.banditRewardNew,
    valueTranslation = ZomboWin.banditRewardNew_Options,
}

option ZomboWin.dWho = {
	type = enum, numValues = 4, default = 2,
	page = ZomboWin,
	translation = ZomboWin.dWho,
    valueTranslation = ZomboWin.dWho_Options,
}

option ZomboWin.zDCD = {
	type = enum, numValues = 5, default = 1,
	page = ZomboWin,
	translation = ZomboWin.zDCD,
    valueTranslation = ZomboWin.zDCD_Options,
}

option ZomboWin.dSickness = {
	type = enum, numValues = 5, default = 3,
	page = ZomboWin,
	translation = ZomboWin.dSickness,
    valueTranslation = ZomboWin.dSickness_Options,
}

option ZomboWin.tLength = {
	type = enum, numValues = 6, default = 3,
	page = ZomboWin,
	translation = ZomboWin.tLength,
    valueTranslation = ZomboWin.tLength_Options,
}

option ZomboWin.stripDamage = {
	type = enum, numValues = 3, default = 1,
	page = ZomboWin,
	translation = ZomboWin.stripDamage,
    valueTranslation = ZomboWin.stripDamage_Options,
}

option ZomboWin.skirtLogic = {
    type = boolean, default = true,
    page = ZomboWin, translation = ZomboWin.skirtLogic,
	_tooltip=ZomboWin.skirtLogicTooltip, valueTranslation=ZomboWin.skirtLogic,
}

option ZomboWin.bBanDHo = {
	type = enum, numValues = 5, default = 1,
	page = ZomboWin,
	translation = ZomboWin.bBanDHo,
    valueTranslation = ZomboWin.bBanDHo_Options,
}

option ZomboWin.bBanDDis = {
	type = enum, numValues = 5, default = 1,
	page = ZomboWin,
	translation = ZomboWin.bBanDDis,
    valueTranslation = ZomboWin.bBanDDis_Options,
}

option ZomboWin.bBanDHP = {
	type = enum, numValues = 8, default = 2,
	page = ZomboWin,
	translation = ZomboWin.bBanDHP,
    valueTranslation = ZomboWin.bBanDHP_Options,
}

option ZomboWin.bBanDCD = {
	type = enum, numValues = 5, default = 3,
	page = ZomboWin,
	translation = ZomboWin.bBanDCD,
    valueTranslation = ZomboWin.bBanDCD_Options,
}

option ZomboWin.bBanDCr = {
	type = enum, numValues = 8, default = 4,
	page = ZomboWin,
	translation = ZomboWin.bBanDCr,
    valueTranslation = ZomboWin.bBanDCr_Options,
}

option ZomboWin.banditCustomLines = {
    type = boolean, default = true,
    page = ZomboWin, translation = ZomboWin.banditCustomLines,
	_tooltip=ZomboWin.banditCustomLinesTooltip, valueTranslation=ZomboWin.banditCustomLines,
}

option ZomboWin.debugMode = {
    type = boolean, default = false,
    page = ZomboWin, translation = ZomboWin.debugMode,
	_tooltip=ZomboWin.debugModeTooltip, valueTranslation=ZomboWin.debugMode,
}

option ZomboWin.skipLogic = {
    type = boolean, default = false,
    page = ZomboWin, translation = ZomboWin.skipLogic,
	_tooltip=ZomboWin.skipLogicTooltip, valueTranslation=ZomboWin.skipLogic,
}